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/***/ "../../node_modules/tslib/tslib.es6.js":
/*!***********************************************************!*\
  !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  \***********************************************************/
/*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0

THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.

See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
/* global Reflect, Promise */

var extendStatics = function(d, b) {
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function __makeTemplateObject(cooked, raw) {
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function __importStar(mod) {
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function __importDefault(mod) {
    return (mod && mod.__esModule) ? mod : { default: mod };
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/***/ }),

/***/ "../../node_modules/webpack/buildin/global.js":
/*!***********************************!*\
  !*** (webpack)/buildin/global.js ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports) {

var g;

// This works in non-strict mode
g = (function() {
	return this;
})();

try {
	// This works if eval is allowed (see CSP)
	g = g || new Function("return this")();
} catch (e) {
	// This works if the window reference is available
	if (typeof window === "object") g = window;
}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;


/***/ }),

/***/ "./gradient/gradient.fragment.ts":
/*!***************************************!*\
  !*** ./gradient/gradient.fragment.ts ***!
  \***************************************/
/*! exports provided: gradientPixelShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);












var name = 'gradientPixelShader';
var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
/** @hidden */
var gradientPixelShader = { name: name, shader: shader };


/***/ }),

/***/ "./gradient/gradient.vertex.ts":
/*!*************************************!*\
  !*** ./gradient/gradient.vertex.ts ***!
  \*************************************/
/*! exports provided: gradientVertexShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);












var name = 'gradientVertexShader';
var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
/** @hidden */
var gradientVertexShader = { name: name, shader: shader };


/***/ }),

/***/ "./gradient/gradientMaterial.ts":
/*!**************************************!*\
  !*** ./gradient/gradientMaterial.ts ***!
  \**************************************/
/*! exports provided: GradientMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
/* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
/* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
/* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");












var GradientMaterialDefines = /** @class */ (function (_super) {
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterialDefines, _super);
    function GradientMaterialDefines() {
        var _this = _super.call(this) || this;
        _this.EMISSIVE = false;
        _this.CLIPPLANE = false;
        _this.CLIPPLANE2 = false;
        _this.CLIPPLANE3 = false;
        _this.CLIPPLANE4 = false;
        _this.CLIPPLANE5 = false;
        _this.CLIPPLANE6 = false;
        _this.ALPHATEST = false;
        _this.DEPTHPREPASS = false;
        _this.POINTSIZE = false;
        _this.FOG = false;
        _this.NORMAL = false;
        _this.UV1 = false;
        _this.UV2 = false;
        _this.VERTEXCOLOR = false;
        _this.VERTEXALPHA = false;
        _this.NUM_BONE_INFLUENCERS = 0;
        _this.BonesPerMesh = 0;
        _this.INSTANCES = false;
        _this.rebuild();
        return _this;
    }
    return GradientMaterialDefines;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
var GradientMaterial = /** @class */ (function (_super) {
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterial, _super);
    function GradientMaterial(name, scene) {
        var _this = _super.call(this, name, scene) || this;
        _this._maxSimultaneousLights = 4;
        // The gradient top color, red by default
        _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
        _this.topColorAlpha = 1.0;
        // The gradient top color, blue by default
        _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
        _this.bottomColorAlpha = 1.0;
        // Gradient offset
        _this.offset = 0;
        _this.scale = 1.0;
        _this.smoothness = 1.0;
        _this._disableLighting = false;
        return _this;
    }
    GradientMaterial.prototype.needAlphaBlending = function () {
        return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
    };
    GradientMaterial.prototype.needAlphaTesting = function () {
        return true;
    };
    GradientMaterial.prototype.getAlphaTestTexture = function () {
        return null;
    };
    // Methods
    GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
        if (this.isFrozen) {
            if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                return true;
            }
        }
        if (!subMesh._materialDefines) {
            subMesh._materialDefines = new GradientMaterialDefines();
        }
        var defines = subMesh._materialDefines;
        var scene = this.getScene();
        if (!this.checkReadyOnEveryCall && subMesh.effect) {
            if (this._renderId === scene.getRenderId()) {
                return true;
            }
        }
        var engine = scene.getEngine();
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
        defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
        defines.EMISSIVE = this._disableLighting;
        // Attribs
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
        // Get correct effect
        if (defines.isDirty) {
            defines.markAsProcessed();
            scene.resetCachedMaterial();
            // Fallbacks
            var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
            if (defines.FOG) {
                fallbacks.addFallback(1, "FOG");
            }
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
            if (defines.NUM_BONE_INFLUENCERS > 0) {
                fallbacks.addCPUSkinningFallback(0, mesh);
            }
            //Attributes
            var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
            if (defines.NORMAL) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
            }
            if (defines.UV1) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
            }
            if (defines.UV2) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
            }
            if (defines.VERTEXCOLOR) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
            }
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
            // Legacy browser patch
            var shaderName = "gradient";
            var join = defines.toString();
            var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
                "vFogInfos", "vFogColor", "pointSize",
                "mBones",
                "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
                "topColor", "bottomColor", "offset", "smoothness", "scale"
            ];
            var samplers = [];
            var uniformBuffers = new Array();
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                uniformsNames: uniforms,
                uniformBuffersNames: uniformBuffers,
                samplers: samplers,
                defines: defines,
                maxSimultaneousLights: 4
            });
            subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                attributes: attribs,
                uniformsNames: uniforms,
                uniformBuffersNames: uniformBuffers,
                samplers: samplers,
                defines: join,
                fallbacks: fallbacks,
                onCompiled: this.onCompiled,
                onError: this.onError,
                indexParameters: { maxSimultaneousLights: 4 }
            }, engine), defines);
        }
        if (!subMesh.effect || !subMesh.effect.isReady()) {
            return false;
        }
        this._renderId = scene.getRenderId();
        subMesh.effect._wasPreviouslyReady = true;
        return true;
    };
    GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
        var scene = this.getScene();
        var defines = subMesh._materialDefines;
        if (!defines) {
            return;
        }
        var effect = subMesh.effect;
        if (!effect) {
            return;
        }
        this._activeEffect = effect;
        // Matrices
        this.bindOnlyWorldMatrix(world);
        this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
        // Bones
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
        if (this._mustRebind(scene, effect)) {
            // Clip plane
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
            // Point size
            if (this.pointsCloud) {
                this._activeEffect.setFloat("pointSize", this.pointSize);
            }
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
        }
        if (scene.lightsEnabled && !this.disableLighting) {
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
        }
        // View
        if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
            this._activeEffect.setMatrix("view", scene.getViewMatrix());
        }
        // Fog
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
        this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
        this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
        this._activeEffect.setFloat("offset", this.offset);
        this._activeEffect.setFloat("scale", this.scale);
        this._activeEffect.setFloat("smoothness", this.smoothness);
        this._afterBind(mesh, this._activeEffect);
    };
    GradientMaterial.prototype.getAnimatables = function () {
        return [];
    };
    GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
        _super.prototype.dispose.call(this, forceDisposeEffect);
    };
    GradientMaterial.prototype.clone = function (name) {
        var _this = this;
        return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
    };
    GradientMaterial.prototype.serialize = function () {
        var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
        serializationObject.customType = "BABYLON.GradientMaterial";
        return serializationObject;
    };
    GradientMaterial.prototype.getClassName = function () {
        return "GradientMaterial";
    };
    // Statics
    GradientMaterial.Parse = function (source, scene, rootUrl) {
        return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
    };
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
    ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
    ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
    ], GradientMaterial.prototype, "topColor", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], GradientMaterial.prototype, "topColorAlpha", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
    ], GradientMaterial.prototype, "bottomColor", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], GradientMaterial.prototype, "offset", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], GradientMaterial.prototype, "scale", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], GradientMaterial.prototype, "smoothness", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
    ], GradientMaterial.prototype, "_disableLighting", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
    ], GradientMaterial.prototype, "disableLighting", void 0);
    return GradientMaterial;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));

babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;


/***/ }),

/***/ "./gradient/index.ts":
/*!***************************!*\
  !*** ./gradient/index.ts ***!
  \***************************/
/*! exports provided: GradientMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });




/***/ }),

/***/ "./legacy/legacy-gradient.ts":
/*!***********************************!*\
  !*** ./legacy/legacy-gradient.ts ***!
  \***********************************/
/*! exports provided: GradientMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _gradient_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../gradient/index */ "./gradient/index.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient_index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });


/**
 * This is the entry point for the UMD module.
 * The entry point for a future ESM package should be index.ts
 */
var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
if (typeof globalObject !== "undefined") {
    for (var key in _gradient_index__WEBPACK_IMPORTED_MODULE_0__) {
        globalObject.BABYLON[key] = _gradient_index__WEBPACK_IMPORTED_MODULE_0__[key];
    }
}


/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))

/***/ }),

/***/ "babylonjs/Misc/decorators":
/*!****************************************************************************************************!*\
  !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  \****************************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;

/***/ })

/******/ });
});
//# sourceMappingURL=babylon.gradientMaterial.js.map