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/***/ "../../node_modules/tslib/tslib.es6.js":
/*!***********************************************************!*\
  !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  \***********************************************************/
/*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0

THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.

See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
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function __importStar(mod) {
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function __importDefault(mod) {
    return (mod && mod.__esModule) ? mod : { default: mod };
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/***/ }),

/***/ "../../node_modules/webpack/buildin/global.js":
/*!***********************************!*\
  !*** (webpack)/buildin/global.js ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports) {

var g;

// This works in non-strict mode
g = (function() {
	return this;
})();

try {
	// This works if eval is allowed (see CSP)
	g = g || new Function("return this")();
} catch (e) {
	// This works if the window reference is available
	if (typeof window === "object") g = window;
}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;


/***/ }),

/***/ "./legacy/legacy-mix.ts":
/*!******************************!*\
  !*** ./legacy/legacy-mix.ts ***!
  \******************************/
/*! exports provided: MixMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _mix_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../mix/index */ "./mix/index.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix_index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });


/**
 * This is the entry point for the UMD module.
 * The entry point for a future ESM package should be index.ts
 */
var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
if (typeof globalObject !== "undefined") {
    for (var key in _mix_index__WEBPACK_IMPORTED_MODULE_0__) {
        globalObject.BABYLON[key] = _mix_index__WEBPACK_IMPORTED_MODULE_0__[key];
    }
}


/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))

/***/ }),

/***/ "./mix/index.ts":
/*!**********************!*\
  !*** ./mix/index.ts ***!
  \**********************/
/*! exports provided: MixMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });




/***/ }),

/***/ "./mix/mix.fragment.ts":
/*!*****************************!*\
  !*** ./mix/mix.fragment.ts ***!
  \*****************************/
/*! exports provided: mixPixelShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);












var name = 'mixPixelShader';
var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
/** @hidden */
var mixPixelShader = { name: name, shader: shader };


/***/ }),

/***/ "./mix/mix.vertex.ts":
/*!***************************!*\
  !*** ./mix/mix.vertex.ts ***!
  \***************************/
/*! exports provided: mixVertexShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);












var name = 'mixVertexShader';
var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
/** @hidden */
var mixVertexShader = { name: name, shader: shader };


/***/ }),

/***/ "./mix/mixMaterial.ts":
/*!****************************!*\
  !*** ./mix/mixMaterial.ts ***!
  \****************************/
/*! exports provided: MixMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
/* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
/* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
/* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");













var MixMaterialDefines = /** @class */ (function (_super) {
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterialDefines, _super);
    function MixMaterialDefines() {
        var _this = _super.call(this) || this;
        _this.DIFFUSE = false;
        _this.CLIPPLANE = false;
        _this.CLIPPLANE2 = false;
        _this.CLIPPLANE3 = false;
        _this.CLIPPLANE4 = false;
        _this.CLIPPLANE5 = false;
        _this.CLIPPLANE6 = false;
        _this.ALPHATEST = false;
        _this.DEPTHPREPASS = false;
        _this.POINTSIZE = false;
        _this.FOG = false;
        _this.SPECULARTERM = false;
        _this.NORMAL = false;
        _this.UV1 = false;
        _this.UV2 = false;
        _this.VERTEXCOLOR = false;
        _this.VERTEXALPHA = false;
        _this.NUM_BONE_INFLUENCERS = 0;
        _this.BonesPerMesh = 0;
        _this.INSTANCES = false;
        _this.MIXMAP2 = false;
        _this.rebuild();
        return _this;
    }
    return MixMaterialDefines;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
var MixMaterial = /** @class */ (function (_super) {
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterial, _super);
    function MixMaterial(name, scene) {
        var _this = _super.call(this, name, scene) || this;
        /**
         * Uniforms
         */
        _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
        _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
        _this.specularPower = 64;
        _this._disableLighting = false;
        _this._maxSimultaneousLights = 4;
        return _this;
    }
    MixMaterial.prototype.needAlphaBlending = function () {
        return (this.alpha < 1.0);
    };
    MixMaterial.prototype.needAlphaTesting = function () {
        return false;
    };
    MixMaterial.prototype.getAlphaTestTexture = function () {
        return null;
    };
    // Methods
    MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
        if (this.isFrozen) {
            if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                return true;
            }
        }
        if (!subMesh._materialDefines) {
            subMesh._materialDefines = new MixMaterialDefines();
        }
        var defines = subMesh._materialDefines;
        var scene = this.getScene();
        if (!this.checkReadyOnEveryCall && subMesh.effect) {
            if (this._renderId === scene.getRenderId()) {
                return true;
            }
        }
        var engine = scene.getEngine();
        // Textures
        if (scene.texturesEnabled) {
            if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
                return false;
            }
            defines._needUVs = true;
            if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
                    return false;
                }
                defines.DIFFUSE = true;
                if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
                    return false;
                }
                if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
                    return false;
                }
                if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
                    return false;
                }
                if (this._mixTexture2) {
                    if (!this._mixTexture2.isReady()) {
                        return false;
                    }
                    defines.MIXMAP2 = true;
                    if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
                        return false;
                    }
                    if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
                        return false;
                    }
                    if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
                        return false;
                    }
                    if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
                        return false;
                    }
                }
            }
        }
        // Misc.
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
        // Lights
        defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
        // Values that need to be evaluated on every frame
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
        // Attribs
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
        // Get correct effect
        if (defines.isDirty) {
            defines.markAsProcessed();
            scene.resetCachedMaterial();
            // Fallbacks
            var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
            if (defines.FOG) {
                fallbacks.addFallback(1, "FOG");
            }
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
            if (defines.NUM_BONE_INFLUENCERS > 0) {
                fallbacks.addCPUSkinningFallback(0, mesh);
            }
            //Attributes
            var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
            if (defines.NORMAL) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
            }
            if (defines.UV1) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
            }
            if (defines.UV2) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
            }
            if (defines.VERTEXCOLOR) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
            }
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
            // Legacy browser patch
            var shaderName = "mix";
            var join = defines.toString();
            var uniforms = [
                "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
                "vFogInfos", "vFogColor", "pointSize",
                "vTextureInfos",
                "mBones",
                "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
                "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
                "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
            ];
            var samplers = [
                "mixMap1Sampler", "mixMap2Sampler",
                "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
                "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
            ];
            var uniformBuffers = new Array();
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                uniformsNames: uniforms,
                uniformBuffersNames: uniformBuffers,
                samplers: samplers,
                defines: defines,
                maxSimultaneousLights: this.maxSimultaneousLights
            });
            subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                attributes: attribs,
                uniformsNames: uniforms,
                uniformBuffersNames: uniformBuffers,
                samplers: samplers,
                defines: join,
                fallbacks: fallbacks,
                onCompiled: this.onCompiled,
                onError: this.onError,
                indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
            }, engine), defines);
        }
        if (!subMesh.effect || !subMesh.effect.isReady()) {
            return false;
        }
        this._renderId = scene.getRenderId();
        subMesh.effect._wasPreviouslyReady = true;
        return true;
    };
    MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
        var scene = this.getScene();
        var defines = subMesh._materialDefines;
        if (!defines) {
            return;
        }
        var effect = subMesh.effect;
        if (!effect) {
            return;
        }
        this._activeEffect = effect;
        // Matrices
        this.bindOnlyWorldMatrix(world);
        this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
        // Bones
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
        if (this._mustRebind(scene, effect)) {
            // Textures
            if (this._mixTexture1) {
                this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
                this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
                this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
                if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                    if (this._diffuseTexture1) {
                        this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
                        this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
                    }
                    if (this._diffuseTexture2) {
                        this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
                        this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
                    }
                    if (this._diffuseTexture3) {
                        this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
                        this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
                    }
                    if (this._diffuseTexture4) {
                        this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
                        this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
                    }
                }
            }
            if (this._mixTexture2) {
                this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
                if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                    if (this._diffuseTexture5) {
                        this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
                        this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
                    }
                    if (this._diffuseTexture6) {
                        this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
                        this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
                    }
                    if (this._diffuseTexture7) {
                        this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
                        this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
                    }
                    if (this._diffuseTexture8) {
                        this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
                        this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
                    }
                }
            }
            // Clip plane
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
            // Point size
            if (this.pointsCloud) {
                this._activeEffect.setFloat("pointSize", this.pointSize);
            }
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
        }
        this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
        if (defines.SPECULARTERM) {
            this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
        }
        if (scene.lightsEnabled && !this.disableLighting) {
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
        }
        // View
        if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
            this._activeEffect.setMatrix("view", scene.getViewMatrix());
        }
        // Fog
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
        this._afterBind(mesh, this._activeEffect);
    };
    MixMaterial.prototype.getAnimatables = function () {
        var results = [];
        if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
            results.push(this._mixTexture1);
        }
        if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
            results.push(this._mixTexture2);
        }
        return results;
    };
    MixMaterial.prototype.getActiveTextures = function () {
        var activeTextures = _super.prototype.getActiveTextures.call(this);
        // Mix map 1
        if (this._mixTexture1) {
            activeTextures.push(this._mixTexture1);
        }
        if (this._diffuseTexture1) {
            activeTextures.push(this._diffuseTexture1);
        }
        if (this._diffuseTexture2) {
            activeTextures.push(this._diffuseTexture2);
        }
        if (this._diffuseTexture3) {
            activeTextures.push(this._diffuseTexture3);
        }
        if (this._diffuseTexture4) {
            activeTextures.push(this._diffuseTexture4);
        }
        // Mix map 2
        if (this._mixTexture2) {
            activeTextures.push(this._mixTexture2);
        }
        if (this._diffuseTexture5) {
            activeTextures.push(this._diffuseTexture5);
        }
        if (this._diffuseTexture6) {
            activeTextures.push(this._diffuseTexture6);
        }
        if (this._diffuseTexture7) {
            activeTextures.push(this._diffuseTexture7);
        }
        if (this._diffuseTexture8) {
            activeTextures.push(this._diffuseTexture8);
        }
        return activeTextures;
    };
    MixMaterial.prototype.hasTexture = function (texture) {
        if (_super.prototype.hasTexture.call(this, texture)) {
            return true;
        }
        // Mix map 1
        if (this._mixTexture1 === texture) {
            return true;
        }
        if (this._diffuseTexture1 === texture) {
            return true;
        }
        if (this._diffuseTexture2 === texture) {
            return true;
        }
        if (this._diffuseTexture3 === texture) {
            return true;
        }
        if (this._diffuseTexture4 === texture) {
            return true;
        }
        // Mix map 2
        if (this._mixTexture2 === texture) {
            return true;
        }
        if (this._diffuseTexture5 === texture) {
            return true;
        }
        if (this._diffuseTexture6 === texture) {
            return true;
        }
        if (this._diffuseTexture7 === texture) {
            return true;
        }
        if (this._diffuseTexture8 === texture) {
            return true;
        }
        return false;
    };
    MixMaterial.prototype.dispose = function (forceDisposeEffect) {
        if (this._mixTexture1) {
            this._mixTexture1.dispose();
        }
        _super.prototype.dispose.call(this, forceDisposeEffect);
    };
    MixMaterial.prototype.clone = function (name) {
        var _this = this;
        return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
    };
    MixMaterial.prototype.serialize = function () {
        var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
        serializationObject.customType = "BABYLON.MixMaterial";
        return serializationObject;
    };
    MixMaterial.prototype.getClassName = function () {
        return "MixMaterial";
    };
    // Statics
    MixMaterial.Parse = function (source, scene, rootUrl) {
        return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
    };
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
    ], MixMaterial.prototype, "_mixTexture1", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], MixMaterial.prototype, "mixTexture1", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
    ], MixMaterial.prototype, "_mixTexture2", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], MixMaterial.prototype, "mixTexture2", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
    ], MixMaterial.prototype, "_diffuseTexture1", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], MixMaterial.prototype, "diffuseTexture1", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
    ], MixMaterial.prototype, "_diffuseTexture2", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], MixMaterial.prototype, "diffuseTexture2", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
    ], MixMaterial.prototype, "_diffuseTexture3", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], MixMaterial.prototype, "diffuseTexture3", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
    ], MixMaterial.prototype, "_diffuseTexture4", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], MixMaterial.prototype, "diffuseTexture4", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
    ], MixMaterial.prototype, "_diffuseTexture5", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], MixMaterial.prototype, "diffuseTexture5", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
    ], MixMaterial.prototype, "_diffuseTexture6", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], MixMaterial.prototype, "diffuseTexture6", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
    ], MixMaterial.prototype, "_diffuseTexture7", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], MixMaterial.prototype, "diffuseTexture7", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
    ], MixMaterial.prototype, "_diffuseTexture8", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], MixMaterial.prototype, "diffuseTexture8", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
    ], MixMaterial.prototype, "diffuseColor", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
    ], MixMaterial.prototype, "specularColor", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], MixMaterial.prototype, "specularPower", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
    ], MixMaterial.prototype, "_disableLighting", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
    ], MixMaterial.prototype, "disableLighting", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
    ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
    ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
    return MixMaterial;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));

babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;


/***/ }),

/***/ "babylonjs/Misc/decorators":
/*!****************************************************************************************************!*\
  !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  \****************************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;

/***/ })

/******/ });
});
//# sourceMappingURL=babylon.mixMaterial.js.map