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/***/ "../../node_modules/tslib/tslib.es6.js":
/*!***********************************************************!*\
  !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  \***********************************************************/
/*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0

THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.

See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
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/***/ }),

/***/ "../../node_modules/webpack/buildin/global.js":
/*!***********************************!*\
  !*** (webpack)/buildin/global.js ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports) {

var g;

// This works in non-strict mode
g = (function() {
	return this;
})();

try {
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	g = g || new Function("return this")();
} catch (e) {
	// This works if the window reference is available
	if (typeof window === "object") g = window;
}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;


/***/ }),

/***/ "./grid/grid.fragment.ts":
/*!*******************************!*\
  !*** ./grid/grid.fragment.ts ***!
  \*******************************/
/*! exports provided: gridPixelShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);



var name = 'gridPixelShader';
var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
/** @hidden */
var gridPixelShader = { name: name, shader: shader };


/***/ }),

/***/ "./grid/grid.vertex.ts":
/*!*****************************!*\
  !*** ./grid/grid.vertex.ts ***!
  \*****************************/
/*! exports provided: gridVertexShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);





var name = 'gridVertexShader';
var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include<instancesDeclaration>\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include<instancesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#include<fogVertex>\nvec4 cameraSpacePosition=view*worldPos;\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
/** @hidden */
var gridVertexShader = { name: name, shader: shader };


/***/ }),

/***/ "./grid/gridMaterial.ts":
/*!******************************!*\
  !*** ./grid/gridMaterial.ts ***!
  \******************************/
/*! exports provided: GridMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
/* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
/* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
/* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");












var GridMaterialDefines = /** @class */ (function (_super) {
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterialDefines, _super);
    function GridMaterialDefines() {
        var _this = _super.call(this) || this;
        _this.OPACITY = false;
        _this.TRANSPARENT = false;
        _this.FOG = false;
        _this.PREMULTIPLYALPHA = false;
        _this.UV1 = false;
        _this.UV2 = false;
        _this.INSTANCES = false;
        _this.rebuild();
        return _this;
    }
    return GridMaterialDefines;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
/**
 * The grid materials allows you to wrap any shape with a grid.
 * Colors are customizable.
 */
var GridMaterial = /** @class */ (function (_super) {
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterial, _super);
    /**
     * constructor
     * @param name The name given to the material in order to identify it afterwards.
     * @param scene The scene the material is used in.
     */
    function GridMaterial(name, scene) {
        var _this = _super.call(this, name, scene) || this;
        /**
         * Main color of the grid (e.g. between lines)
         */
        _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
        /**
         * Color of the grid lines.
         */
        _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
        /**
         * The scale of the grid compared to unit.
         */
        _this.gridRatio = 1.0;
        /**
         * Allows setting an offset for the grid lines.
         */
        _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
        /**
         * The frequency of thicker lines.
         */
        _this.majorUnitFrequency = 10;
        /**
         * The visibility of minor units in the grid.
         */
        _this.minorUnitVisibility = 0.33;
        /**
         * The grid opacity outside of the lines.
         */
        _this.opacity = 1.0;
        /**
         * Determine RBG output is premultiplied by alpha value.
         */
        _this.preMultiplyAlpha = false;
        _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
        return _this;
    }
    /**
     * Returns wehter or not the grid requires alpha blending.
     */
    GridMaterial.prototype.needAlphaBlending = function () {
        return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
    };
    GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
        return this.needAlphaBlending();
    };
    GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
        if (this.isFrozen) {
            if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                return true;
            }
        }
        if (!subMesh._materialDefines) {
            subMesh._materialDefines = new GridMaterialDefines();
        }
        var defines = subMesh._materialDefines;
        var scene = this.getScene();
        if (!this.checkReadyOnEveryCall && subMesh.effect) {
            if (this._renderId === scene.getRenderId()) {
                return true;
            }
        }
        if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
            defines.TRANSPARENT = !defines.TRANSPARENT;
            defines.markAsUnprocessed();
        }
        if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
            defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
            defines.markAsUnprocessed();
        }
        // Textures
        if (defines._areTexturesDirty) {
            defines._needUVs = false;
            if (scene.texturesEnabled) {
                if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
                    if (!this._opacityTexture.isReady()) {
                        return false;
                    }
                    else {
                        defines._needUVs = true;
                        defines.OPACITY = true;
                    }
                }
            }
        }
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
        // Values that need to be evaluated on every frame
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances);
        // Get correct effect
        if (defines.isDirty) {
            defines.markAsProcessed();
            scene.resetCachedMaterial();
            // Attributes
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
            var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
            if (defines.UV1) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
            }
            if (defines.UV2) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
            }
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
            // Defines
            var join = defines.toString();
            subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
                "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
        }
        if (!subMesh.effect || !subMesh.effect.isReady()) {
            return false;
        }
        this._renderId = scene.getRenderId();
        subMesh.effect._wasPreviouslyReady = true;
        return true;
    };
    GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
        var scene = this.getScene();
        var defines = subMesh._materialDefines;
        if (!defines) {
            return;
        }
        var effect = subMesh.effect;
        if (!effect) {
            return;
        }
        this._activeEffect = effect;
        // Matrices
        if (!defines.INSTANCES) {
            this.bindOnlyWorldMatrix(world);
        }
        this._activeEffect.setMatrix("view", scene.getViewMatrix());
        this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
        // Uniforms
        if (this._mustRebind(scene, effect)) {
            this._activeEffect.setColor3("mainColor", this.mainColor);
            this._activeEffect.setColor3("lineColor", this.lineColor);
            this._activeEffect.setVector3("gridOffset", this.gridOffset);
            this._gridControl.x = this.gridRatio;
            this._gridControl.y = Math.round(this.majorUnitFrequency);
            this._gridControl.z = this.minorUnitVisibility;
            this._gridControl.w = this.opacity;
            this._activeEffect.setVector4("gridControl", this._gridControl);
            if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
                this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
                this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
                this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
            }
        }
        // Fog
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
        this._afterBind(mesh, this._activeEffect);
    };
    /**
     * Dispose the material and its associated resources.
     * @param forceDisposeEffect will also dispose the used effect when true
     */
    GridMaterial.prototype.dispose = function (forceDisposeEffect) {
        _super.prototype.dispose.call(this, forceDisposeEffect);
    };
    GridMaterial.prototype.clone = function (name) {
        var _this = this;
        return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
    };
    GridMaterial.prototype.serialize = function () {
        var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
        serializationObject.customType = "BABYLON.GridMaterial";
        return serializationObject;
    };
    GridMaterial.prototype.getClassName = function () {
        return "GridMaterial";
    };
    GridMaterial.Parse = function (source, scene, rootUrl) {
        return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
    };
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
    ], GridMaterial.prototype, "mainColor", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
    ], GridMaterial.prototype, "lineColor", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], GridMaterial.prototype, "gridRatio", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
    ], GridMaterial.prototype, "gridOffset", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], GridMaterial.prototype, "majorUnitFrequency", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], GridMaterial.prototype, "minorUnitVisibility", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], GridMaterial.prototype, "opacity", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
    ], GridMaterial.prototype, "_opacityTexture", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], GridMaterial.prototype, "opacityTexture", void 0);
    return GridMaterial;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));

babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;


/***/ }),

/***/ "./grid/index.ts":
/*!***********************!*\
  !*** ./grid/index.ts ***!
  \***********************/
/*! exports provided: GridMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });




/***/ }),

/***/ "./legacy/legacy-grid.ts":
/*!*******************************!*\
  !*** ./legacy/legacy-grid.ts ***!
  \*******************************/
/*! exports provided: GridMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _grid_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../grid/index */ "./grid/index.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid_index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });


/**
 * This is the entry point for the UMD module.
 * The entry point for a future ESM package should be index.ts
 */
var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
if (typeof globalObject !== "undefined") {
    for (var key in _grid_index__WEBPACK_IMPORTED_MODULE_0__) {
        globalObject.BABYLON[key] = _grid_index__WEBPACK_IMPORTED_MODULE_0__[key];
    }
}


/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))

/***/ }),

/***/ "babylonjs/Misc/decorators":
/*!****************************************************************************************************!*\
  !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  \****************************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;

/***/ })

/******/ });
});
//# sourceMappingURL=babylon.gridMaterial.js.map