Deena
says, "Hi Lucio"
A.C.
Chapman says, "How was epoetry?"
Deena
says, "Epoetry was fantastic. Right before DAC. Lucio was there
:)"
Deena
serves round beer
Deena
says, "Adam, are you and Noah working on anything..."
AC
Chapman says, "Yumm, round beer."
Lucio_Agra
says, "Good. Thanks for the beer, make me remember some I
had in Buffalo"
AC
Chapman says, "Noah and I _are_ working on a project. It involves
a custom browser that alters images and text that one browses.
All to be launched under the auspices of a fictitious company.
I'd hate to spoil the surprise, though, so In won't say much
more about it. It should be done, with any luck this fall."
Deena
says, "Great. If it doesn't cause a security problem, we might
let
Rob Kendall know. He is looking for stuff like this that messes
with the
browser..."
Deena
serves square beer just to be equal
Deena
says, "A.C/Adam, do you want to be AC or Adam in this chat?"
AC
Chapman says, "Regarding name, either way. Maybe a.c. would
be easier, as that's what I logged in as."
Deena
makes a mental note to call AC AC
Deena
says, "Lucio, any other questions? Now is the time to practice--and
drink some virtual beer..."
Lucio_Agra
says, "Sounds great, AC! What are the aspects that can be customized?
Only appearance or..."
Lucio_Agra
says, "No, Deena, no more questions and beer tastes good!"
Deena
says, "Is this going to use the same programming as the Impermanence
Agent?"
Andrew
Stern quietly enters. Andrew Stern says, "Hi all."
Deena
says, "Hi Andrew, we are just warming up :) Thanks
for coming."
Andrew
Stern says, "Sure!"
Lucio_Agra
says, "Hi Andrew."
Andrew
Stern says, "How's everybody doing?"
Lucio_Agra
says, "Great. Cold and pollution in Sao Paulo, but we overcome."
Deena
is looking out at a sunny Colorado day where 15 minutes before
we had
a thunderstorm.
Andrew
Stern says, "I'm enjoying the nice weather in my new apartment
in Chicago. Just moved here a few weeks ago."
Lucio_Agra
says, "Man, it is not fair. You are all in the summer in North
Hemisphere!;)"
Deena
basks in the glorious Northern summer and plans to travel to
Sao Paulo
in October...
Lucio_Agra
says, "Deena, do you really plan to come in October
to Wilton's festival?"
Deena
says, "Well, actually, I didn't know about Wilton's festival...
what
is it?"
Lucio_Agra
says, "Wilton is organizing a show at his University in Sao
Paulo. Visual poetry show he published a notice at the E-poetry
list. It is in E-poetry list and is going to happen in August."
Deena
says, "In August and not October?"
Lucio_Agra
says, "Yes. As I said, I misunderstood the dates. Deena,
why are you planning to come to Sao Paulo?"
Deena
says, "Lucio, I'm not really, I just want warm weather all the
time
:)"
Deena
says, "Andrew, do you know Scott Rettberg in Chicago? You
guys should get together..."
Andrew
Stern says, "I know almost no one in Chicago :-)"
Deena
says, "There are lots of e-lit folks in Chicago. Scott will
know them..."
Andrew
Stern says, "Great, yeah I want to meet everybody. Unfortunately
I missed DAC, I was out of the country."
AC
Chapman says, "Oh, and it's not the appearance of the browser
which is customized. It's the actual images you browse, and
some of the text and link hierarchy. Only on a particular type
of site though."
Deena
says, "The project sounds marvelous, but we better keep it secret."
AC
Chapman says, "Andrew, why Chicago?"
Andrew
Stern says, "Why not? "
AC
Chapman says, "Fair enough."
Andrew
Stern says, ":-) well my s.o. is hoping to work/study at the
Chicago
Art Institute."
AC
Chapman says, "Ahhhh. She's a painter, right?"
Andrew
Stern says, "And we got tired of the bay area, we wanted a change."
Andrew
Stern says, "She's also doing installation now."
Deena
says, "Lots of e-folks in the bay area--Talan Memmott, Rob Kendall,
..."
AC
Chapman says, "Ooh. What sort of installation? -- oh, and I
have a couple of close friends in Chicago, you might enjoy."
Deena
says, "When will the show be, Lucio?"
Andrew
Stern says, "Her last piece was a science experiment set up
in the
gallery."
Andrew
Stern says, "Adam is it true you'll be in California, as an
artist
in residence?"
Deena
says, "Intriguing. So people could participate and do the experiment?"
Andrew
Stern says, "Yeah, it was quasi-participatory."
AC
Chapman says, "This is, in fact, true. I'll be working on some
video/computer installation stuff. -- involving a seesaw."
Andrew
Stern says, "Excellent. For how long will you be there?"
rixax
arrives.
Deena
says, "Hi rixax, we are warming up for the elit chat on interactive
drama."
rixax
says, "Cool" rixax finds a seat in Eliterature.
Lucio_Agra
says, "Sorry, Deena, I misunderstood the dates. But here's the
invitation:"Dear
friends,"
AC
Chapman says, "Doesn't you s.o have a biochem background or
something?"
Andrew
Stern says, "Yeah, vision science"
AC
Chapman says, "My friend in Chicago is working at a graphics
lab, doing laser stuff. maybe they could play together."
Clare
arrives. Everdeen says, "Hello Deena"
Everdeen
grins around at everyone.
Deena
says, "What is vision science?"
AC
Chapman says, "Graphics as in physics, not as in repo house."
Andrew
Stern says, "The study of vision -- the retina, brain, etc."
Deena
says, "Hi Clare and Ev, we are warming up for the elit chat
on interactive
drama"
Deena
passes around ice tea coolers and lemonades for the folks up
north
and hot toddies for Lucio down south.
Deena
says, "I guess we can get the show on the road. Welcome to the
Eliterature/trAce
chat on interactive drama. Our guests today are Andrew Stern
and AC Chapman."
Deena
says, "Would you guys like to explain your respective projects
in in
interactive drama?"
Andrew
Stern says, "Adam, why don't you start"
AC
Chapman says, "Damn."
Andrew
Stern says, "Ha. Actually
you already know about my project, I haven't heard about your
latest projects yet"
Deena
says, "Well, yes, Andrew, but many of our audience may not know
about
the project..."
rixax
nods.
AC
Chapman says, "My projects in regards to interactive drama,
seem, for lack of a better term, flat, in comparison to Andrew/Michael's
projects."
Deena
says, "A.c., I think you and Andrew are approaching interactive
drama
from different directions, and it is good to compare the two..."
Margaret
arrives.
Deena
says, "Hi Margaret, we are introducing Andrew Stern and AC(Adam)
Chapman, who have different interactive drama programs."
AC
Chapman says, "There are a couple of projects which might fall
under the interactive drama category though, not the least of
which are the interactive video installations I'm working on
with Camille Utterback. These will involve bits of stories which
the user experiences by interacting with a "Real" physical space."
Deena
says, "How does the user interact with the real space?"
AC
Chapman says, "In one, projected characters react to your proximity--
the user enters a hall, at either end, are projected characters
(video of real people) each relating an event which happened
at dinner the previous night. The user, by approaching one (say
the left one) makes the left happier while the one behind the
user grows more upset. The closer the user gets, the more favorably
they're rewarded (in dialogue and facial question) by the one."
A.C.
Chapman says, "Does that make sense?"
Andrew
Stern says, "Interesting!"
Everdeen
says, "Intriguing"
Lucio_Agra
says, "I saw a kind of similar thing - I think - in Dessau,
Germany,
in 97. But it was interactive for the actors engaged. One in
Belgium,
other in Dessau, made a sort of couple dance. "
Deena
says, "So you want through a hall and get closer to the characters
by walking closer to them?"
Deena
says, "How do the characters change as you move toward them?"
Everdeen
says, "How many users could be interacting at one time?"
AC
Chapman says, "Well, There's an audio dialogue, and there's
the video of the folks standing at either end, the rules of
the interaction should be pretty apparent from the get go. One
user at a time. It's all about the individual choosing a side
and how that structures/alters our perceptions of story and
daily life."
AC
Chapman says, "Or so I claim."
Deena
hands AC claim check
AC
Chapman says, "Thank you."
Deena
says, "Have you set this up and tested it? How do people react?"
Andrew
Stern says, "I'm curious, how do you only allow one person at
a time
to enter?"
AC
Chapman says, "Well, we haven't done a full version yet. That's
what LA/August are for."
Margaret
says, "Is this for the web or on cd?"
AC
Chapman says, "This a real space installation."
Deena
says, "Once more, what is LA/August?"
AC
Chapman says, "Oh, Camille and I are going to be artists-in-residence
at Cal State Fullerton Art Center."
Deena
says, "A.h. so this will be set up at Cal State?"
AC
Chapman says, "Ostensibly."
Deena
says, "How did you determine the story lines? The thought pattern:
if the user does
this, then this will happen?"
Margaret
says, "Is there a time limit on user use"
Deena
thinks about the questions of setting up a physical space for
interaction...
Everdeen
says, "Will There be anything in the hall other than the two
video
screens at either end?"
Deena
hands round advance tickets to Cal State to all.
Everdeen
carefully tucks ticket in vest pocket.
Andrew
Stern says, "Real space installation is so nice because it can
be so
much more immersive than experiencing something on a small computer
monitor"
AC
Chapman says, "Well, the story lines are pretty set. I'm writing
a script for these two characters (There will be probably ten
different video actors). little phrases will be thrown in. the
video won't synch to their lips, it's nicely independent and
somewhat more abstract. Notime limit. Nothing at either end
of the hall except a hidden speaker (so it'll also get louder
as you approach) and the video. It's actually pretty low tech."
Deena
says, "Andrew, on the other hand, your project is on the computer"
Everdeen
says, "What sort of diffs in the two initial video characters?
to
prime choice? or just a left/right bias?"
Deena
says, "Want to explain it?"
Andrew
Stern says, "Sure"
Andrew
Stern says, "My collaborator (Michael Mateas) and I are halfway
through
a 3-year schedule to build an interactive drama called "Facade".
Deena
says, "A.c., yet physical space presents different challenges
than technology--how to interact with the user as the user moves
through a space rather than mousing through a screen"
Andrew
Stern says, "Facade is an interactive drama performed in a 3D
world
with animated computer characters. The player, from a first-person
POV,
can type the dialog they want to say at any time, and can move
freely
within the world, picking up and using objects."
AC
Chapman says, "I agree with Andrew. One of the things I'm primarily
concerned with in computer art is making it more, well, emotionally
resonant. Installation is just a nice way to do that. I've also,
always been concerned with the incorporation of the audience
into the piece. In like making things that are as much about
the viewing/experiencing as they are about the "Content"."
Margaret
says, "Sounds like the museum at Hadrian's wall except I guess
you
have enlarged the choices"
AC
Chapman says, "Hadrian's wall?"
Deena
says, "Margaret, do you have a reference for Hadrian's wall?"
Margaret
says, "It is not a website. It
is a place--a museum along the wall that has the first extant
handwriting written by a woman."
Margaret
says, "You know, the characters start speaking to you as you
enter
a shop or temple or such like."
Deena
says, "What conscious choices have you guys made to make this
more
emotionally resonant?"
Andrew
Stern says, "The story is a domestic drama in which the relationship
of a married couple, Grace and Trip, falls apart during an innocent
evening
visit by the user (the "Player"). It's a short one-act play,
about
15 minutes long, but meant to be replayed several times."
Deena
sounds out the names and takes a graceful trip.
Deena
says, "Andrew, do you have the URL for facade?"
Andrew
Stern says, "There is some info on www.interactivestory.net,
including
a sliver of a screenshot and some papers."
Deena
says, "Andrew, same question as AC, how did you storyboard this
and
set up what would happen if the user did such and so?"
AC
Chapman says, "Andrew, you and Michael have put a lot of thought
in to the balance between character autonomy and the necessity
of plot/story. Can you talk a little about that?"
Deena
says, "Yes, how do character and plot relate when the user can
influence
the plot--and presumably, the character's reactions?"
Andrew
Stern says, "To me the question of "How does the reader interact"
is
the hardest question, and the most difficult to solve, both
technically
and artistically. "
Andrew
Stern says, "It is also identifies where I think most or all
computer-based
interactive stories to date have fallen short."
Andrew
Stern says, "I had a few things I wanted to say about the term
"Drama"
first, if could"
Deena
says, "I would even venture to extend the observation to games--when
in play things still seem stilted and preset--the plot is either
stopped
until I hit key x or it goes on and I am lost..."
Deena
says, "Listens to Andrew's talk on the term "Drama" with
open ears"
Andrew
Stern says, "By "Drama", what people often mean is a story with
a lot
of conflict, with a dramatic arc -- an inciting incident, a
building
crisis rising to a climax, ending with a denouement."
Andrew
Stern says, "But another important characteristic of drama (in
the traditional definition of the word) is that drama is a story
_performed_ for an audience, in real-time. So in this way drama
distinguishes itself from other forms of story such as the written
novel, or the typical hypertext for that matter, where the reader
is the one doing the reading (turning the page, clicking on
links). And therefore have some control of the pace that the
story is being experienced. For our Facade project, we're adhering
to the _performance_
characteristic of drama; the experience of playing Facade will
be
a lot like being on a theater stage with other actors during
a continuously
performed play."
Deena
says, "So there is a more linear, time-based feel to drama as
an experience
rather than a static reading?"
Andrew
Stern says, "Not the linear aspect of drama, but the real-time
performance
aspect. We want the plot to be non-linear."
Deena
imagines herself in Edward Albee living room and shudders
Andrew
Stern says, "How could a dramatic performance become interactive?"
Deena
says, "So your real time elements come into play within scenes
that
then are part of a non-linear plot?"
Lucio_Agra
says, "Would you think to use devices like data glasses to interact
via long distance? "
Deena
says, "Lucio, what are data glasses?"
Lucio_Agra
says, "Sorry, Deena, my English is awful. I mean these devices
attached to computer to see the ambient in a 3D way. I mean,
suppose
I could see it in Sao Paulo and not by going to LA."
Deena
says, "A.h.. Lucio, now I understand. AC, are you thinking of
fixing up a computer-based presentation or will it have to be
visited in person to be experienced?"
Lucio_Agra
says, "Thanks, Deena"
AC
Chapman says, "This will be an "in person" only thing."
Andrew
Stern says, "One way is for an "Audience" member to become one
of the
characters in the performance, which is the approach we're taking
with
the Facade project. You, the "Player", are in effect on stage
performing
the drama with the computer controlled characters."
Andrew
Stern says, "Another way, A.C.'s approach, which I think is
more common
in successful interactive narratives to date (e.g., hypertext
narratives,
and computer games with story elements like the Sims) is not
to be
a character in the story, but an outsider viewing the story
from above,
navigating through the "Space" of the story, and perhaps poking
at the
characters or the plot, making it change in some way."
Deena
says, "Wait Andrew. Are you performing or are you writing as
you decide
how the plot will go by influencing the characters?"
Lingua
Guest arrives.
Deena
says, "Hi Lingua, we are talking about interactive drama with
Andrew Stern, who has Facade, a computer based program and AC
Chapman who has a real time and space installation"
Deena
passes round and square and triangle Guinness to everyone.
Deena
says, "AC, why did you choose the outsider looking in view (or
the
on the shoulder narrator view?"
Andrew
Stern says, "We felt that it would be too limiting to only give
users
a menu of dialog or action choices, or small set of hypertext
links
to choose from. Instead we're taking the (foolish?) risk of
allowing open-ended
text input (players can say anything they want at anytime),
and
allowing them to freely move anywhere within the "Set" (the
apartment)."
AC
Chapman says, "Andrew, I think two of the things about your
project that seem so promising, are the parameters of duration
(short), and story (somewhat rigorous). Then operating within
the freedom of these constraints."
Andrew
Stern says, "So you are performing in realtime (speaking by
typing,
and performing actions by moving around in a 3d world)"
Deena
says, "Andrew, how is the typing recorded and analyzed?"
AC
Chapman says, "Andrew, I think, in the very least, your piece
promises to end up something like Time Code, where there were
certain plot points which needed to be addressed and everything
else improvised."
Andrew
Stern says, "A.c., exactly, we tried to put some big constraints
on
ourselves, and work within them, relaxing other constraints"
Andrew
Stern says, "Time code was a really interesting film, yeah it
has similarity"
rixax
says, "What 3-d programming environment are you working with?"
Andrew
Stern says, "We are trying very hard to give the player as much
_agency_
as possible. That is, what you say and do truly have meaningful
effects on what happens in the story -- exactly how Grace and
Trip confront
each other about the problems in their marriage, and what state
their
relationship with you and each other is in at the end of the
story."
AC
Chapman says, "This sort of play within story constraints is
talked about a lot in theater CCIT/analysis, but not so much,
it seems in interactive (computer) field."
Andrew
Stern says, "We have written our own 3d world from scratch,
this is
part of what is taking 3 years to do this project! ugh."
rixax
says, "WOW"
Andrew
Stern says, "It's all from scratch, but we're building upon
the design
and AI techniques from our past projects and inventing new ones.
We're
rewriting and extending a behavior programming language from
the CAU
Oz project, and adding several new layers of AI hierarchy on
top of it.
And to "Understand" the player's dialog, we're attempting to
use some
powerful but quick-n-dirty natural language understanding techniques."
Deena
imagines the insane mountain of work to do that and applauds
Andrew's courage
Andrew
Stern says, "Well, I'm sharing the insanity with Michael Mateas,
who
works like a fiend"
Andrew
Stern says, "Plus we will be getting others to help us soon."
Deena
leads a round of applause for both Michael and Andrew
Andrew
Stern says, "It's a bit premature for that :-)"
Deena
says, "Why did you decide to program this from scratch?"
Andrew
Stern says, "Because the approach we wanted to take required
it."
AC
Chapman joins applause, throws flowers and little candy treats
at the feet of Andrew and Michael.
Andrew
Stern says, "Although I worked on hi-tech projects in the past,
I didn't own any of that code, it was for a company. Plus, it's
always good to re-write fresh, it is just much
cleaner. Takes a long time though.""
Deena
says, "A.c., Andrew, what experiences will users have in your
world
that they would not have in a pre-programmed, non interactive
work?"
Deena
checks to see if the code passes the white glove test
Lucio_Agra
says, "What is the white glove test?"
Deena
says, "Lucio, it is an English term, where you put on a white
glove
and run your hand along a surface to pick up dust..."
Lucio_Agra
says, "Ok, :)"
Andrew
Stern says, "One big appeal of interactivity to me, as a user/reader/player,
is the joy of experimenting, to be able to try doing and saying
things that you might not in real life, for various reasons"
AC
Chapman says, "Well, in my case, I view it much like I view
a scene in a story. It's a structured, archived interaction
which the user experiences at any point in time. Hopefully,
it inspires reflection and a certain sense of transcendence,
as, I believe, any real work of art does."
Deena
says, ""So you are giving people the freedom to try on new roles
and
new ideas?"
AC
Chapman says, "I think that's for you, Andrew."
Deena
says, "A.c., Adam, you both said that you designed to have people
run
the or experience the story more than once. Why do you want
people to
repeat the story?"
Andrew
Stern says, "When something is interactive, I think you can
be very
immersed in it, perhaps a different kind of immersion than when
reading
a book or watching a play or film..."
Andrew
Stern says, "Actually, we are giving people the freedom to be
themselves,
to express themselves."
Deena
says, "Margaret, Ev, Lucio--have you ever experienced a game
or iinteractive story? Was the immersion different than in reading?
I do feel more immersed when I have to decide what to do--and
Andrew, I at least do try things that I would *never* do in
real life..."
Andrew
Stern says, "You are not given a role to play in our story,
you are
invited to be yourself (or to make yourself up), using whatever
name you
what"
Deena
says, "Yes, but don't readers take on a role anyway? At the
very least,
the role of observer, of someone other than themselves in real
life..."
Everdeen
says, "There certainly is more of a split in the locus of control,
particularly with respect to the pacing and timberline, so that
There
is a difference in how to move into, to commit to the moment
and the flow."
Andrew
Stern says, "A caveat : Doing this really well is the Holy Grail
of
interactive story. With Facade we're hoping to make an evolutionary
advance
towards this. At best, playing Facade will still feel very limited
I think, but I hope less limited than what's been built to date.
"
Margaret
says, "In a way--you know Monopoly is an interactive experience
and
you know the passions that arouses."
AC
Chapman says, "I find well-executed interactivity enormously
compelling. I also find that the most compelling instances of
this, for me, are when I have little, or, as Camille would say,
ambient interactivity. It allows for some relaxation and enjoyment
of what's present without being self-conscious."
Loki93c
arrives. Loki93c says, "Hi"
Deena
says, "Hi Loki, we are talking about different ways immersion
feels
in an interactive drama or a pre-outlined story..."
Deena
plays roles in monopoly, too, particularly with the car and
the top
hat...
rixax
says, "In the recreation of the Metamorphosis at ATHEMOO performers
have incorporated their lives and culture into the play. Those
with a
knowledge of Kafka often have more resources for improvisation
in the specific environment."
AC
Chapman says, "Monopoly is different though, as it's goal-oriented."
Deena
surreptitiously checks her back to make sure she is not turning
into
a fly.
Lucio_Agra
says, "I can say for myself, for instance I reviewed Myst these
days, for example, and I can say There are lots of things that
are more
then a book could offer... But, in the other hand, it is a very
book-based
plot."
Andrew
Stern says, "Right, I really enjoy non-goal-oriented immersive
interactive
experiences."
Deena
says, "I wanted to talk a moment about goals--do readers/users
come
with certain goals in mind when they experience these interactive
drama?"
Andrew
Stern says, "That's a really good question."
Deena
says, ""And are these goals different than those we have for
non-interactive
readings?"
Loki93c
says, "Like random violence Andrew?"
Deena
says, "Lucio--Myst still has a goal, though..."
Andrew
Stern says, "I don't really know, yet, exactly what people will
be
expecting."
Deena
hands round random violence umbrellas with lead linings.
Margaret
says, "With role playing games, although there are no outside
goals
set I think most people set their own."
Andrew
Stern says, "In fact they may have some expectations based on
the how
computer games have operated to date, that hopefully can be
shedded."
Deena
says, "A.C, Andrew, have you done any usability studies on these
interactive
dramas?"
Andrew
Stern says, "Not yet"
Deena
says, "Would you tell them outright, this is not a game,?"
Andrew
Stern says, "Yes"
Andrew
Stern says, "It's a story, in which you are one of the characters."
Deena
says, "Would you have a preface that set up expectations, and
if so,
what expectations would you want the user to have?"
Deena
says, "Andrew, what did the usability testing show?"
AC
Chapman says, "One of my goals in experiencing interactive art,
fiction, drama, etc. is pleasure (though it's really more of
an expectation than a goal -- and that's very different than
a goal)."
Andrew
Stern says, "I haven't done any usability testing yet... we
hope to
eventually"
Andrew
Stern says, "We're still building, we have a long way to go"
Andrew
Stern says, "I totally agree with a.c. :-)"
rixax
says, "Will this be accessible from the net?"
Deena
hands out indulgences and permissions to have fun...
Margaret
says, "Role playing, ostensibly not a game, as in racial awareness
sessions, for instance. "
Deena
says, "Margaret, racial awareness sessions? What are these?"
Margaret
says, "Perhaps you don't have them nowadays. When you take on
the role of some person perceives as having little power and
the organisers
play the racially prejudiced bureaucrats."
Andrew
Stern says, "I think the goal-oriented-ness of interactive experiences
is an expectation that will need to be shedded to enjoy interactive
drama."
AC
Chapman says, "I think what Andrew/Michael are doing requires
an adaptation of existent aesthetic models of appreciation.
And that's both promising and exciting."
Andrew
Stern says, "It will be downloadable "
Deena
says, "How do you propose shedding that? Are you building in
components
to the story that will help rid people of goal-obsessions?"
Lucio_Agra
says, "I agree with AC Started to think about implications if
the plot goes on in a way like Beckett or Ionesco, for example."
Deena
says, "Lucio, what are these implications?"
Andrew
Stern says, "That might be necessary, yes. We may have an introductory
character set up the situation for you, and kind of help set
your
expectations... I don't know."
Deena
says, "A.C, does the physical space and set up help to shed
these expectations
for people in your installation?"
AC
Chapman says, "That's an interesting question. I think of the
big problems with developing an audience for e-lit, art, etc.
is that people expect to do certain things on a computer, and
relax and enjoy is not usually one of them."
Andrew
Stern says, "User testing may help us understand that one."
Loki93c
says, "That sounds interesting. Like a mentor?"
Deena
says, "Andrew, I think an introductory character would help
in many
ways to set the stage explain what is going on as well as to
build expectations."
Andrew
Stern says, "One of a.c.'s past web pieces was a great experience
of
relaxing and enjoying an interactive work... suture I believe
it was."
Deena
envisions a butler opening the door and saying, simply have
fun.
Everdeen
says, "Along the lines of the stage manager."
AC
Chapman says, "Thanks."
Loki93c
says, "Like the old in the round plays?"
Deena
says, "Andrew, do you mean a manager of the browser experience
like the Impermanence
Agent?"
Lucio_Agra
says, "I mean if, for instance, the categories of non-linear
drama
created by Beckett and Ionesco would be applied to that kind
of play..."
rixax
looks at the clock and has to run, "Thanks for the inspiration
gang!"
rixax
gets up from his seat. The housekeeper arrives to remove rixax.
Andrew
Stern says, "Yeah, or a Burl Ives story-host kinda thing."
Deena
says, "When I played with the agent, I found that my expectations
changed
as I went along and discovered what it was doing..."
AC
Chapman says, "I think of the Imp. Agent as passive and peripheral,
but not necessarily relaxing or pleasurable."
Loki93c
says, "I enjoy the things with a narration/guide/intro"
Andrew
Stern says, "Eventually I would like to get into more experimental
modes of story (e.g., Beckett or Ionesco) but first we're trying
to understand
how to build a traditional Aristotelian drama. It's old fashioned,
we know."
AC
Chapman says, "Burl Ives as Greek chorus."
Andrew
Stern says, "Or maybe Mr. Rogers"
Margaret
says, "Without the intro I don't think I could relax and enjoy"
Andrew
Stern says, "Hmm good user data already!"
Lucio_Agra
says, "Thanks Andrew, you answered my question."
Loki93c
says, "I'm not overtly academic, so sometimes a guide is real
useful"
Andrew
Stern says, "I really liked the opening of laws von trier's
Zentropa
film, it totally set up my expectation for the story."
AC
Chapman says, "A big part of art (especially on the computer)
involves conceptualization. On the computer, it's especially
important because of people's preconceived ideas of what computers
are for."
Andrew
Stern says, "Right"
Lucio_Agra
says, "WOW. I am really with you, AC, about Trier's films."
AC
Chapman says, "I also think that any successful work of writing
establishes its narrative rules from the get go, be it Beckett,
Joyce or Wolfe."
runran
arrives from trAce
Andrew
Stern says, "AC, you mentioned you may have other narrative
projects
underway as well?"
AC
Chapman says, "Um, yes. Many. Perhaps too many."
Lucio_Agra
says, "I was asking because I think there is a strong - and
sometimes
overwhelming - tradition of linear narrative in USA. Sometimes
the RPG games seem to ignore that some changes occurred in the
act of narrating a story."
Andrew
Stern says, "I'm reminded of the Simpson's episode where some
kid was
playing the "My dinner with Andre" video game and pushed the
joystick
upwards towards "Tell me more."
Lucio_Agra
says, ":)) great, Andrew!"
AC
Chapman says, "There's the collection of rather traditional
short stories for print. There's the aforementioned project
with Noah Wardrip-Fruin. There's another interactive installation
piece with Camille. I'm also interested in hooking up with a
good NLP person to do a dynamic PR project."
Loki93c
says, "Dynamic PR? what would that involve?"
Andrew
Stern says, "I'm very frustrated by the conservativeness of
the computer
game industry, in the US and abroad, I wish it was more experimental."
AC
Chapman says, "I love that "My dinner with Andre" game. I made
it to the third course."
Deena
says, "Andrew, why is the computer game industry conservative?
Is it
a mater of economics?"
Andrew
Stern says, "Yeah, it's risk averse, it tends to go for spectacle
(e.g.,
polygons and photorealism) instead of more interesting content,
or deeper
interactivity."
Lucio_Agra
says, "Seems it is Deena. But it reveals also ignorance about
the public. I have students that tried to crack Doom to make
an art-interactive
game."
Deena
thinks about flash and grins
Loki93c
says, "Nomad soul has some good off centre story content."
Andrew
Stern says, "But making things more deeply interactive is hard,
so
I can understand why progress has been slow."
Deena
says, "What is the audience for deeper interactivity and story
content?"
Andrew
Stern says, "Everybody. Everybody loves stories, so theoretically
an interactive story will appeal to lots and lots of people."
AC
Chapman says, "Dynamic pr would involve user input, say they
typed in the opening passage of Moby Dick, then a particular
"Spin" would be applied (say, damage control) the end result
would be a quicktime movie of a PR person at a podium reciting
the Damage Control version of "Call me Ishmael"."
Loki93c
says, "You could roam about and explore"
Deena
says, "What are the approaches to making things interactive...
I guess
you could anticipate every possible action, or make a subset
of actions..."
Deena
says, "Are people looking for stories to interactive with or
are they
looking for cool graphics?"
Loki93c
says, "Nice one AC"
Lucio_Agra
says, "I think both, Deena."
Loki93c
says, "I'd like to see an RPG that was totally randomised by
the software"
Lucio_Agra
says, "As for the commercial constraints, see the case of Voyager
that tried some experiments in this field."
AC
Chapman says, "Though, Voyager was doing those experiments in
a very unstable and highly novel market."
Andrew
Stern says, "Right, there have been some experimental commercial
narratives,
and of course lots of interesting hypertext work."
Andrew
Stern says, "On a previous chat, I was pushing the hope that
e-books
will become the way to bring interactive ht fiction to the masses!
:-)"
Deena
says, "Yes, Andrew, but unfortunately ebooks are pushing ASCII
linear
action, not interaction..."
Loki93c
says, "I have 2 go, good night all"
Deena
says, "Thanks for coming Loki."
Lucio_Agra
says, "Masses still do not have money to buy computers. They
receive
the linear plots from TV and movies. I agree with you in the
aspect
that it is a long way ahead."
Deena
says, "Right, Voyager is gone now..."
Andrew
Stern says, "But besides the PC as a medium, there's so much
room to
explore in real space installation, as AC is working on"
AC
Chapman says, "I think computer, as object, poses certain psychological
barriers tin regards to cultivating an audience which may not
be overcome. However, as new objects are created, there's more
hope of finding that audience."
Andrew
Stern says, "Hmm, that's interesting."
Deena
says, "So there is a lot to be said for conservative approaches,
if
your livelihood depends on this.."
Lucio_Agra
says, "Definitely, Deena"
Andrew
Stern says, "Console game system (e.g., playstation) are essentially
pc's in the living room. "
Andrew
Stern says, "If need be, one can port a work to that platform,
although
it may be tricky"
Lucio_Agra
says, "And Andrew, sometimes it is more interactive than we
get
in computers"
Deena
says, "AC, I wonder about that psychological barrier. I don't
think
that is the real issue...but it raises marketing concerns..."
Lucio_Agra
says, "In fact, there was an article at Wired speculating about
that I do not remember when."
AC
Chapman says, "I was just at this show in New York of new Japanese
art (at ps1) and there were some games there, but no one doing
anything really interesting with them. it made me sad. Eric
Zimmerman at game lab continues to do meaningful game exploration."
Andrew
Stern says, "Perhaps sophisticated e-books (that allow interaction,
like palm pilots) and console games in the living are the way
to overcome
the psychological barrier of the computer as an impersonal medium...?"
Andrew
Stern says, "(consoles in the living room)"
Deena
says, "Andrew, why do you see computers as more impersonal than
e-books
or palm pilots or any other tech device--or pen and paper, for
that
matter?"
Andrew
Stern says, "Well like AC was suggesting, perhaps people feel
intimidated
by them?"
Andrew
Stern says, "Maybe that'll change over time as a new generation
of
people grow up with computers."
AC
Chapman says, "I think people still approach computers expecting
to do work, research, or play games. -- plus, when I read, I
like to slouch into a chair. I think the hand held devices make
this form of interacting with a text much more accessible."
Lucio_Agra
says, "Computers are a sort of mixed devices. Sometimes it impose
some barriers, yes. The well succeeded campaigns to sell computers
in Brazil showed it as a closed pack in order to overcome people'
difficulties"
Deena
says, "Lucio, so the commercial sold the computer in the box,
unset
up as a way to overcome people's fears?"
Lucio_Agra
says, "Yes, Deena, it was a marketing strategy. For instance,
AOL sells the idea it is easy to get to the net. Well, their
net...;)"
Deena
says, "I think the intimidation factor is mostly worn off..."
Andrew
Stern says, "I can't wait for a wireless web browser, where
I can sit
anywhere comfortable and browse / read Deena's latest hypertext
work."
Everdeen
says, "The intimidation factor has worn off...among those for
whom
it has worn off."
AC
Chapman says, "Here here."
Lucio_Agra
says, "Say it again, Andrew"
Deena
hands round innocuous smiley faces and harmless masks for computers.
AC
Chapman says, "I'd love to get my hands on that digital paper
stuff developed at MIT. a.h the possibilities."Deena says, "Yes,
digital paper is incredible."
Andrew
Stern says, "Ooh yeah digital paper, that could be great."
Andrew
Stern says, "My parents (who actually are now using email) still
would
never dream of having a meaningful interactive narrative experience
on a computer."
runran
says, "Just a comment, jumping in here, but I find that people
don't
spend enough time with Web work, they expect content to be delivered
quickly, instead of viewing a large work as if it were like
going to an
exhibition or a movie."
Deena
says, "Hmmm... a year ago, my father would have been the same
way. He had a massive heart problem, and now can only communicate
online. Now he sees the computer as a wonderful narrative tool
and reads on it, plays games... He plays bridge with other humans--it
is now his only look on the world..."
Andrew
Stern says, "That's great"
A.C.
Chapman says, "My mom still uses MS word as though it were a
typewriter.
Not cutting and pasting or anything."
Deena
says, "Runran, exactly. It is expectations. We spend so little
time
on a web page we can't appreciate the depth that is in the Impermanence
agent or any of the other elit works..."
Everdeen
says, "Runran I wonder if the proportion differs greatly from
people
who move through museum say in five minutes and say I did the
Louvre...."
Deena
thinks about the millions of AOL users running through the Louvre
and shudders
runran
says, "And I don't know if there is much sense to the notion
of 'educating'
them"
Lucio_Agra
says, "I agree with you runran."
Deena
says, "We could go on all night, but should probably wrap up...any
last
questions on interactive drama, games, reading, expectations,
computer fears?"
Deena
hands out stopwatches for the Louvre-50 yard dash.
Andrew
Stern says, "AC do you have a website where we can keep track
of
your projects?"
Deena
re-winds her watch to slow down for the e-lit.
Deena
says, "Andrew, what is your URL as well?"
AC
Chapman says, "My art site is
www.theadm.com/art"
Margaret
says, "You make it sound as if the aged are the only ones who
skim
the net"
Deena
says, "Oh no, I think it is a CORPORATE problem. I was just
in a flash
class where they said expect people to spend less than 10 seconds
on a page."
runran
says, "No Marg, my 12 year old step son surfs at light speed."
AC
Chapman says, "I'm thinking about crafting a story and possibly
an interactive space totally devoid of characters -- story within
object, along the lines of Antiques road show. -- I want to
know what Andrew thinks about this idea."
Andrew
Stern says, "Sounds fascinating..."
Lucio_Agra
says, "Margaret, check it at Third
Age Media inc."
Deena
says, "Ac. wouldn't the objects become anthropomorphized characters?"
Everdeen
says, "Margaret, I think it's the opposite....the "Aged" tend
to
be willing to go slowly and absorb."
Deena
says, "Lucio, do you have that URL?"
Everdeen
says, "At least the ones I'm working with"
Andrew
Stern says, "My url is www.interactivestory.net."
A.C.
Chapman says, "Deena, no. Each object would contain a history
though."
Deena
says, "So the history would tell the story of characters who
handled,
made objects?"
Lucio_Agra
says, "Deena, I don't know. But try in a search by the name.
Sorry.;)"
Deena
says, "I'll search it for the log. The archive of this chat
should
be up on the eliterature site next week."
A.C.
Chapman says, "I suppose, yes. The trick is how to make it rich
-- involving
some sort of arch."
runran
says, "I tutor seniors in their homes, word processing and internet,
and first I have to teach them about the mouse, which is sometimes
very
hard for them because of arthritis."
Deena
says, "Runran, try touchpads, etc..."
runran
says, "My students have what they have, often computers given
to them
by their children"
Andrew
Stern says, "A really interesting work I saw at a symposium
was Brandon
Rickman's "Dr. K", people should check that out"
AC
Chapman says, "Dr. K? tell us more."
Andrew
Stern says, "It wasn't exactly character-less, but..."
Deena
says, "AC what kind of arch? connections with characters"
Everdeen
says, "Thanks Deena, Andrew, ac"
AC
Chapman says, "Thank you."
Andrew
Stern says, "It was a story that you fabricated over time. It's
hard
to explain"
Deena
leads a cheer for A.C.'s installations and many works
Andrew
Stern says, "Any way, thanks Deena!"
Deena
Leads a cheer for Andrew's babyz and catz and many interactive
drama
works
runran
says, "Sorry for being so late, I think I missed much of interest,
and will be looking forward to reading the log"
Andrew
Stern says, "Thanks!"
Deena
says, "Thanks you guys!"
AC
Chapman says, "Yes! thank you to Deena for her tireless efforts."
Lucio_Agra
says, "Cheers and applause for Andrew and AC"
AC
Chapman bows
Margaret
says, "Thanks Deena for an interesting evening"
Everdeen
claps and throws flowers
Deena
says, "Aug 5 we will talk with
Katherine Hayles and the NEH seminar
and then Aug 19 we will have an
international check on the state of elit"
Deena
smells the flowers and smiles
runran
catches a flower in his teeth
Deena
passes round parting glasses of Guinness and genius
Lucio_Agra
says, "See you in Aug 19 Thank you Deena."
Andrew
Stern pulls himself offstage with a big wooden hook
Deena
says, "Thanks all. You can stay later, but I need to get some
lunch
:)"
Deena
has disconnected.
Everdeen
says, "Bon appetite Deena"
Andrew
Stern says, "Bye all, food sounds good to me too"
runran
swallows flower
AC
Chapman says, "Ciao. Thank you Andrew.""
Everdeen
says, "Now THAT's hungry runran"
Andrew
Stern says, "Have fun in LA!"
Andrew
Stern has disconnected.
The
housekeeper arrives to remove Andrew Stern.
AC
Chapman has disconnected.
The
housekeeper arrives to remove AC Chapman.
Lucio_Agra
see it is already night through the window
The
housekeeper arrives to remove Lucio_Agra.
The
housekeeper arrives to cart Deena off to bed.
The
housekeeper arrives to remove runran.
Everdeen
says, "Busy housekeeper"
Margaret
says, "Bye Everyone"
runran
says, "Goodbye all"
runran
has disconnected.
--
End log: Tuesday, July 17, 2001 8:36:14 am CDT